


Select Element > Peg > Remove Keyframe or press + (Windows) or + (Mac OS X). In the Timeline view, select the keyframe you want to remove. Select Element > Peg > Add Keyframe or press. In the Timeline view, on the master peg, select the frame at which you want to block your puppet's position. Once you position your puppet, you can create a keyframe for all the elements of your collapsed puppet and block the complete body at a specific frame. In the Camera view, animate your character. In the Timeline view, go to the frame where you want to set a second keyframe. This is an indication that a child of this element has a keyframe.Ī black square on the element you moved represents the keyframe. If you expand the elements of your puppet by clicking the arrow next to the master peg element, you will notice a red square on the parent element of the element you moved. If your puppet is collapsed, note that you do not see the keyframe on the master peg layer. Use the Transform tool to rotate, skew, scale or translate the selection to its new position.Ī keyframe is created in the Timeline view. If your puppet is collapsed, click the top layer arrow to expand it. In the Camera or Timeline view, select the parts to animate. In the Timeline view, go to the frame where you want to set the first pose of your puppet. Tools > Animation Tools > Transform or press. In the Animation Tools toolbar, select the Transform tool or select Once you import your cut-out puppet into your Studio project, you can start animating it. Using the Onion Skin in Cut-out Animation In this section, you will learn about different tools and features available in Toon Boom Studio to help you animate your cut-out puppet.
